Archive for July, 2016

Turn That Board Sideways

We’ve been using YouTrack for our Agile Board. We are doing “scrumban” at the moment. We’ve customized our board heavily, with several columns, but it just isn’t working as well for us as we’d like right now; in particular, it isn’t easy to see at a glance where things are at. You can see stories, […]


Fork This Standard

Eduardo and I have been running a “Game Engineering Task Force”, trying to improve some of the ways we do things. There are a ton of things on our list to deal with, from reducing the pain of using version control, to implementing UIs in a way that multiple people can deal with them, to […]


Good coding practices for game development

We now that we need some coding guidelines and best practices for programming languages in general, but for game development we also have to take into account some other things, we have to be very careful while writing code for video games because the performance of the game and so the player experience depend on […]


Coding Standards

We want to create a new software project from scratch, the situation is: we are a team that is growing fast, so we are many new members, and also there are new incoming members and the question is, how do we manage to work together without dying (or killing the project) in the try? We […]